usr
/
share
/
doc
/
gamin-0.1.10
➕ New
📤 Upload
✎ Editing:
debugging.txt
← Back
Debugging support in gamin: Both the client and server side, if compiled with debug support accept an environment variable GAM_DEBUG which is set will make them report debugging informations to stdout. Usually for debugging you also want to use a dedicated server process so setting the GAM_CLIENT_ID environment allows to ensure this. Usually one also want to keep control over the server lifetime and not have it exit automatically after 30 seconds without connection, there is a command line flag --notimeout to gam_server for this. a typical example of a debugging session using 2 shells would be shell1: export GAM_DEBUG= shell1: gam_server --notimeout test running the server in debug mode using the ID "test" shell2: export GAM_DEBUG= shell2: export GAM_CLIENT_ID=test shell2: gamin_client this will run a verbose session. It is perfectly possible to also run the client under a debugger, for the server it works too except the dnotify kernel interface uses a signal SIG33 which is trapped by gdb. To avoid this use the handle gdb instruction: (gdb) handle SIG33 nostop Signal Stop Print Pass to program Description SIG33 No Yes Yes Real-time event 33 (gdb) even better add it to your $HOME/.gdbinit Daniel Veillard $id$
💾 Save Changes
Cancel
📤 Upload File
×
Select File
Upload
Cancel
➕ Create New
×
Type
📄 File
📁 Folder
Name
Create
Cancel
✎ Rename Item
×
Current Name
New Name
Rename
Cancel
🔐 Change Permissions
×
Target File
Permission (e.g., 0755, 0644)
0755
0644
0777
Apply
Cancel